RESUME CONTACT

Welcome! I’m Diogo from Lisbon. I’ve been coding since 2016 and spent the last two and a half years developing AR games in Unity. Recently, I’ve been tinkering with shaders and fluid sims in my spare time.

This site collects some of the things I’ve shipped and some experiments I’m working on. If you want to chat about a role or a collab, click on contact to send me an email.
Click on the top left icon to play a little breaker game :)

Game Development Unity | C# | Unity XR | AR Foundation

Graphics GLSL | Unity HLSL | Three.js | WebGL

Web HTML | CSS | Javascript | Vue.js

Backend Node.js | MongoDB

I had the privilege of working at ONTOP Studios, an AR indie studio, as part of a small, fast-moving team of passionate developers. I worked across the full development cycle, from scrappy early prototypes to fully shipped titles.

Working primarily in Unity, my responsibilities spanned the full stack; from backend to UI and gameplay programming while collaborating closely with design and art to keep production running smoothly.

We shipped to iOS and Android, prototyped for Oculus Quest and Apple Vision Pro, and worked with a proprietary web-based AR engine. These are some of the projects I worked on.

Click on the images to learn more about each project!

Currently writing about my fluid simulation journey, building small graphics and gameplay experiments, and occasionally making artsy shaders on ShaderToy.

  • Fluid Sim Journey
  • Dev Notes
  • ShaderToy
[personal demo]
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Project page